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Fantasy Glossary for Aegis of the Gods

So after resisting for a while and being told by some that they understood most things about my world, I gave in to some who didn’t. I want each reader to grasp the majority of how my world works, and though I’ve worked hard to not info dump and to show my world and how the magic works, some might find certain things hard to grasp. I am partially to blame for this because I do drop quite a bit of the world’s names early in the story and more often than not, the explanation comes in the subsequent chapters. Does every book need a glossary? No. But I have now agreed with some of my readers, that some parts of my world is so involving, and that I use much of that within my world early enough in the book, that a glossary would only help rather than hinder. With no further ado, and thank you again, readers and fans. Here’s the glossary so far for the Aegis of the Gods series. It has been included in the newest edition of the book as of last night.

If there’s something you would like to see added. Please drop a comment. I’ll see what I can do.

GLOSSARY

Alzari – Matii who wield mostly the Forms, strongest in earth essences and metal. Ancestors of the Setian.

Amuni – One of the gods of Streams, specifically, shade. Brother of Ilumni.

Ashishin – Matii who serve the Tribunal and often represent the god Ilumni and the Streams, specifically light and heat. Most of the Granadian peoples are descendants of the Ashishin. They often bear the title of Shin or High Shin.

Astoca – A kingdom within south central Ostania. Their people, the Astocans, are cousins to the Cardians. (See Namazzi)

Bana – A kingdom in eastern Ostania. Their people are the Banai and worship Humelen and the Forms.

Bastions of Light – Towers along the Vallum of Light and located at strategic points within Granadia that can be used to send warning of an impending attack to the Tribunal.

Cardia – A kingdom far south in Ostania. Their people, the Cardians, are related to the Astocans. (See Namazzi)

construct – A sentient entity created from essences.

Dagodin – A Matus who cannot Forge but can wield items imbued with Mater called divya.

Darkwraith – A type of shadeling created by merging the sela essences, spirit, and shade of a Matus.

dartan – A massive beast of burden, bigger than any horse. It has 6 legs, hardened skin, and a shell into which it can withdraw its legs. It also has a long snake-like neck and is a meat eater. Originally created during the Luminance Wars.

Deathbringer – A type of Matii used by the Felani and others, said to be already crazed Matii. Only the Felani know how they’re controlled.

Denestia – The world where this story takes place, said to have been the crowning achievement of the god Ilumni who defeated his brother Amuni for its possession.

Devout – A priest who serves Ilumni and goes on pilgrimages to do the Tribunal’s bidding, often preaching the word of Streamean worship and its virtues.

divya – An item imbued with Mater.

Dosteri – A race originating in Everland who later inhabited Granadia.

Elements of Mater – The completed essences that make up the Flows, the Forms, and the Streams. (See Mater)

Erastonia – A kingdom in Everland.

Erastonian – Powerful warriors from Everland, specifically from a place called Erastonia. They possess some of the strongest Matii within the known world. Their main task is defending the Great Divide and killing any shadelings that happen to escape from the prisons contained with the Divide.

Essences – The individual strands of power that make up the elements of Mater.

Everland – The northernmost continent in Denestia.

Exalted – Mythical leaders of the Tribunal.

Eztezian – The Eztezians were the descendants of the gods. Great warriors and the most powerful Matii to grace Denestia. They were tasked with protecting Denestia from the shade and from itself. Driven mad by their overuse of Mater however, they almost destroyed the world. They created the Great Divide, which brought about the shade’s defeat. Then they turned on the gods, sealing them in the Nether to prevent future wars and the creation of more creatures like the shadelings.

Felan – A kingdom is western Ostania. Their people are known as the Felani.

Flowic – The religions named after the elements of Flows and its gods.

Flows – The combination of two essences—primarily water and air that make up liquids known as the Flows. There are other variations that involve other essences. E.g Water and cold to form ice. Heat, air, and something flammable to create fire.

Forger – A Matus who can Forge essences of Mater

Forging – See Materforging

Formist – The religion named after the elements of Forms and its gods.

Forms – The combination of three essences—earth, metal, and wood, that make up solids known as the Forms. There are other variations of solids that can be enhanced by using other essences, as well as other essences not in this umbrella that can be used to form solids. (See example in Streams.)

Gerde – Stoneform beasts with eight-legs that bear similarities to crabs, but were the size of ponies.

Granadia – The Western continent of Denestia. Have been at conflict with most of Ostania for millenia.

Harna – A kingdom in northern Ostania. Followers of Formist religion. Descendants of the Sven.

Humelen – One of the Gods of Forms, specifically earth.

Hydae – A world formed by Amuni when he lost to his brother Ilumni.

Ilumni – One of the gods of Streams, specifically, light. Brother of Amuni.

Imbuer – A Matus who can imbue properties of essences into an item to create divya.

kinai – A special plant that draws on essences, used in many healing formulas and potent drinks. Said to enhance the user’s strength, stamina, and agility.

Luminance War – An ancient war when shadelings escaped the Great Divide and swept across Ostania.

Mater – Mater is the core elemental power which exists within everything. It makes up the three elements the gods represent and their individual essences. Mater drives all worlds. The three elements are the solids of the Forms, the liquids of the Flows, and the energy of the Streams. Those are further broken down into separate essences. For instance, earth, wood and metal are a part of the Forms. Heat, cold, light and shade are a part of the Streams. Water and air are a part of the Flows. Finally, there’s sela essence, a combination of life and death which sits outside the three elements and is required for anything to live or die. (See Streams, Flows, Forms.)

Materialize – Ability to Forge a portal between two places for travel.

Materforging – The act of wielding the essences or elements of Mater.

Matersense – The ability to open up one’s mind to be able to sense or see nearby essences within the elements of Mater.

Matus – One who can sense Mater (Plural – Matii) Not every Matus can manipulate or Forge Mater. What essence a Matus is strongest in is often determined by bloodline. However, one can train to become adept in other essences. It is difficult and takes powerful Matii to wield essences from two separate elements simultaneously. It is considered to only be an ability of the netherlings or gods to wield all essences within all three elements at the same time.

Mystera – Schools built throughout Granadia for the purpose of teaching and recruiting Matii.

Namazzi – Matii who wield mostly the Flows, ancestors of the Cardians and Astocans.

Netherling – Primordial beings from the Nether, said to have been the ones to bestow their power on the Eztezians in order to save the world. This act was part of their revenge against the gods for their experiments.

Ostania – The Eastern continent of Denestia. Have been at conflict with most of Ostania for millenia.

Pathfinder – Powerful Matii, trained by the Tribunal, who have passed the ultimate tests of control over their emotions, which ensure they will not succumb to the temptations of the power the essences promise. They are used to hunt Matii who break the laws governing the use of Forging or those who go insane. They often accompany Ashishin to protect the Ashishin from attackers and from themselves.

Raijin – An elite assassin corps within the Tribunal.

Sanctums of Shelter – Similar to the Bastions of Light but more powerful and arrayed along the mountains in Northern Granadia to protect from any direct incursion by the shade through the Great Divide.

Scorpio – A massive crossbow–type weapon that fires large metal projectiles.

Senjin – A sport played with a leather ball, featuring 14 combatants, 7 per side, on a field spilt into 6 parts, with two halves. The team to score three times first, wins.

Seti – A kingdom in north western Ostania. Their people the Setian are descendants of the Alzari. (See Alzari)

Shadelings – Creatures created in the God Wars, primarily by the god Amuni, and his followers by experimenting with netherlings and the essence of shade. The effects of the couplings can be seen within some of the strange beasts within Denestia.

Shin – The respectful title given to Ashishin Matii.

Shunyata – A place within each person where they can separate and control their emotions. Also the place where sela essence is stored within any living being. Also known as the Eye.

Streamean – The religion named after the elements of Streams and its gods.

Streams – The combination of four essences—light, heat, cold, and shade that make up energy. The energy can be used in the forming of the other elements e.g cold is needed to form ice which is part of the Forms and part of the Flows.

Sven – The earth elemental peoples that inhabit the Nevermore Mountains in north eastern Ostania. Descendants of the Svenzar.

Svenzar – Form elementals that reside in mountainous areas. Their power resides in earth, metal, and wood.

The Aegis – Said to be a power or a person who would help either protect the gods or defend against their resurgence.

The Chronicles – Said to be sacred tomes written by the Eztezians themselves and their descendants, dictating the past and the future of the world.

The Disciplines – A set of rules and pointers on how to govern and lead soldiers.

The Eye – See Shunyata.

The Great Divide – A massive rift in the land created by the Eztezians to defeat the shadelings. It runs from north to south across central Everland, and is guarded by the Erastonians.

The Iluminus – Named after the god Ilumni, it is the central city, learning hub and home of the Tribunal and its Matii.

The Nether – A realm between the worlds thought to be the origination of Mater, the gods, and netherlings.

The Stone – The great hidden city where the Svenzar and Sven live in northern Ostania.

The Unvanquished – Stefan Dorn’s elite troops in Ostania.

Travelshaft – Tunnels developed by the Svenzar using the Forms, where time is slowed and speed increased to allow travel between large distances in a small amount of time. Said to somehow be constructed between the Planes of Existence.

Tribunal – The founding society of Ashishin among the Matii. They determined what was needed for the Matii as a whole to function in their proper roles as protectors and mediators. Eventually, the different Matii split apart due to conflicts in ideals, philosophies and religions. The Tribunal rules in Granadia. They left Ostania where most of the other Matii fled, to fend for themselves.

Vallum of Light – A massive wall imbued with Mater and erected by Eztezians within the Tribunal to separate Ostania from Granadia.

Warping – A Forging by powerful Matii, using the sela essences of something recently killed, to twist the essences in a specific area, thus rendering them unusable for a period of time.

Wraithwolf – A type of shadeling using a combination of wolf or other canine type beast, as well as the sela of a person, and essences of shade.

Zar – The respectful title given to Alzari Matii.

 

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White Night : Urban Fantasy Review

White Night (The Dresden Files, #9)White Night by Jim Butcher
My rating: 4 of 5 stars

I’ll keep this simple. This is a great addition to the series. If you know Dresden then it continues much of the same. Great dialogue, awesome insight, witty banter and a way of writing that makes you feel a part of the man. You become attached to Harry’s plight and his issues. At times when he speaks on aspects of the human condition, I found that I could relate. Example at one point when he’s speaking about love, life and pain, I felt that pain. The plot twists and turns and is so well laid out that I kept turning page after page not wanting to put the book down. The magic was astounding and the attention to detail was there, that made me believe in the things that were being done.

If you are a fantasy fan and you have not read Dresden, pick up the series. I promise you won’t regret it.

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The Dragon’s Path : Epic Fantasy Review

The Dragon's Path (The Dagger and the Coin, #1)The Dragon’s Path by Daniel Abraham
My rating: 3 of 5 stars

Hmmm. Where to start. Well let’s say the rating system here on Goodreads won’t reflect this one correctly. I consider it a 3 and a half. But I’ll have to tag it with a three. Why not at least a 4?

Well, not that it wasn’t a good book, because a 3 says it was a good book. Let’s start with what I loved.

The world and most of the characters fascinated me. The plot was well-laid out and offered some nice surprises and fit together quite well throughout.

The many races, the histories behind them and the descriptions, foreshadowing and setting kept me going and made the world so believable. I could have used some more on the religions for me to better understand them since they ended up playing a big role at the finale.

Cithrin was a wonderful, amazing character. I was hooked on watching her maneuver, grow and change. The whole aspect of banking and dealing was phenomenal. She was so well done I felt for her and in ways, the book could have been just about her, Marcus and Geder and I would have been fine with it.

Geder had his good points but in the end he just seemed the same guy oblivious to the fact he’s being used. When will he learn did I keep asking myself? For a well-educated person, he came off more than a little … dumb, may be too harsh a word.

Marcus Wester, I enjoyed seeing him play the father figure and relive that old pain.

Dawson did little for me. He was basically “This is where status x person’s should lie in society.” Not once did he waver from that. He was simply too predictable.

Here’s my issue with The Dragon’s Path. I’m a magic and action man. When you have a book with such a vivid world, created by dragons and goddesses, I expect the magic to be more upfront. In this book, it was so downplayed as to be irrelevant although it wasn’t. It is what made the difference in the end.

Lack of action. I like my sword fights. There wasn’t a single one that stuck out for me in this book. In fact, my best memory is of Marcus practicing with some others and the very brief fight to hold the gates of Camnipol. The book just seemed slow at times because of this. All the nice plots and characters should eventually culminate in some nice action is how I feel. For the most part, this didn’t.

For a lover of action and magic, this just did not bring enough especially considering the incredible potential there to do so. However, most of the main characters provide enough and the scope of the world and what is to come has made me get book 2 and I will be reading it. I’m hoping he goes more into what I enjoy in the next one.

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Deathspeaker – New Fantasy novel

This is an excerpt from my newest WIP that I started today. A nice little tease if I do say so myself. It’s set in Denestia but several thousand years after the current events in Aegis of the Gods.

Deathspeaker

 

When the dead spoke to Marius, he listened. Not that he often had much choice. They were persistent that way. And annoying.

Today, they’d told him whom he needed to visit here in the city of Pante. They seemed to enjoy these trips and the ensuing results as much as trying to goad him to take the power they offered without the necessary protection. He always resisted no matter how enticing he found the proposition. After all, if he partook of their temptation, one like himself would be paying him a visit, maybe even his own brother. If that happened, someone would die.

He smiled. What a dilemma. Tricky bastards.

For a moment, he waited for their agitated whispers in rebuke of his thoughts. He cocked an eyebrow when none came. Unusual for them considering they were as pompous and overbearing as most monarchs. Still no response. Not even a muted rustling in his head. He frowned as he stored that tidbit of information.

His old mentor would have scolded him for considering the voices to be something as mundane as the dead. Master Dorn would have said they were the murmurs of the essences that made up the world. Marius found it easier to accept them as random lost spirits able to speak in his mind. Much simpler than to believe the rainbow bands and swirls of color he saw, which represented the essences, were somehow alive. Talking colors. Imagine that. He gave a derisive snort.

 

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Tera Online – An MMORPG worth playing

So over the past couple months, I beta tested Tera Online. I must say it has been the most refreshing experience I have had in playing MMORPGS since World of Warcraft.

When it comes to MMOS, I go way back to the UO days. I enjoyed games like Lineage 1, Legend of Mir, Lineage 2 and countless others. I have not had this much pleasure playing a PVP based game since Lineage 2 and the PVE is nothing to sniff at either.

The combat is simply unmatched in any other MMORPG, be it Guild Wars 2 or wherever. Not that GW2 is a bad game. It has many aspects I wish Tera would improve upon, namely the questing system, which is downright boring in Tera. However this is alleviated by the fact that you level very quickly, like WOW – Cataclysm fast.

If you’re new, you get teased at the start with the prologue intro that starts you at level 20. You get to see BAMS. What’s a BAM, you ask? Well, it means BIG ASS MONSTERS. And believe me, they are big. Their attacks are random, and you need every ounce of your skill to solo them or fight them in groups. The fights simply make you pay attention as you dodge, attack, block, roll. It is a breath of fresh air, I tell you.

The thing about Tera is that for once, a game wasn’t really hyped. People were skeptical after the debacle that was Aion. Slowly, this game is gaining momentum for all the things it does so well. I hope it succeeds.

I won’t continue to wax or gush about the game play. Here is the exclusive trailer for Tera’s release. Sit back and enjoy.

 

If you do decide to come play, I’ll be over on the Valley of Titans server on a character named Onislayer. Join in the fun.

I was so excited while typing this and waiting for Headstart in an hour or so, I made a bunch of typos. I hope I caught them all. 🙂

 
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Posted by on April 28, 2012 in Announcements, Gaming, Gaming

 

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Uprising – Excerpt

Here’s a bit from my newest WIP, tentatively titled Uprising. Remember, I’m giving a peek before my work even hits the editor.

Each step Ryne made became practiced agony, but he gritted his teeth against the pain. His breaths left his lips in wheezing gasps. Legs and arms on fire, he carried Ancel on his back. The young man weighed more than expected or maybe the heaviness was a reflection of how worn out his own body had become.

Charra loped in front, often tossing its head as if trying to dislodge something from its shoulders. Snow and ice flew as the netherling manipulated the elements to clear a path. With his Matersense, Ryne determined what Charra did was not a Forging. It appeared as if the beast and the elements were one—they, an extension of the netherling—and Charra had some ability to shift them as if they were physical entities. The action reminded Ryne of watching a puppy at play.

A serrated blade of staggered cliff-faces made up the ridges on either side of them. Pockmarked with overhanging rock, crags, and precipices along the canyon walls they spread before disappearing in the light flurries that fell. Under most overhangs were deep hollows leading to caves similar to the one they left several hours ago. The phenomenon occurred every few hundred feet up the sheer, ice-coated walls. At the peak was a massive plateau, its edge jutting over the cliffs and offering protection to the gully through which they traveled. Beyond the occasional snow cornice that tumbled into the passage, not much else was worth worrying over.

“The caves are from all the quarrying,” Mirza said from a few paces behind him. “The cliffs have been our livelihood for years.”

A rainbow of color reflected from the ice and the diamond glint of embedded minerals and metals. The sun shone at an angle well shy of noon, giving warmth to Ryne’s weary bones. He was unaccustomed to experiencing the cold, and he could no longer feel his toes. “Were you both miners?” he asked to keep his mind occupied.

“By the gods, no.” Mirza chuckled. “Ancel was too busy chasing the girls, and well, I had this habit of doing whatever my father didn’t want. I ended up following in his footsteps to become a Dagodin instead of the quarrying and mining that he loves so much.” A hint of regret seeped from his tone.

Ryne could only imagine what the youth was experiencing. To know the Exalted now held your last surviving parent after their followers had taken your mother must be tearing at Mirza’s insides. Ryne allowed silence to grow between them.

A quick glance over his shoulder showed that Galiana still followed, keeping an eye on their rear. The passage continued ahead, the footing treacherous, but not as bad as it would be without the series of ridges protecting the lower areas from the worst of the weather. The wind howled a mournful dirge, but did little more than ruffle his cloak. Whenever a cornice fell, a low rumble ensued as snow and ice showered that part of the passage.

As the noise droned to a halt, another reached Ryne. A cracked howl. He paused. “Wolves?”

“There aren’t wolves in this part of the Red Ridge, not that I know of at least,” Mirza said. The youth’s hand eased down to his bow as he glanced back the way they came.

 

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Among Thieves – Epic Fantasy Review

Among Thieves (Tales of the Kin, #1)Among Thieves by Douglas Hulick
My rating: 4 of 5 stars

Recently, I’ve been reading quite a bit of thieves and assassins and the like. All of them have been good. Among Thieves does not disappoint.

I would consider this book more of a medieval style spy fantasy with a generous helping of sword fights and some well used sorcery. The main character Drothe is well done and so is Degan. Loved them both.

The sense of danger and intrigue is littered throughout this book and the prose style made me feel like I was Drothe. I could relate, his voice was that distinct. There are a lot of books that I don’t find that and when I do, I’m quite pleased.

The plot is deep and at times runs along at a breakneck speed which I quite enjoyed. Unlike a lot of fantasy, our main character isn’t very good at much besides spying, therefore when he’s in a sword fight, you tend to wonder, how will he get out of this now. But he manages, which at times left me smiling.

All in all, a good book and I look forward to more.

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