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Category Archives: Worldbuilding

Goodreads Giveaway, The Shadowbearer in Print and New Cover

Goodreads Giveaway, The Shadowbearer in Print and New Cover

It’s been a while in the making but the Shadowbearer finally has a print release. Here’s the cover and a Goodreads giveaway to go along with it.
The Giveaway: http://www.goodreads.com/giveaway/show/33816-the-shadowbearer

The Cover.

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Cover Art for next fantasy book

The next Aegis of the Gods book is almost ready. There’s something to be said about good covers, and I have worked to try come up with covers that will draw my reader in. I hope my fans appreciate the effort. Covers have always been a drawing point for me, even now when I read primarily on my tablet. When browsing, I always go cover first before I read the blurb and a sample. I just feel the cover is important. Not as important as the contents of the book, as you truly can’t judge a book by it’s cover (sorry, I had to), but a good cover might tell you that the author or publisher cared about what his book looked like to his potential reader.

having said that, here’s some early work on my latest cover.

 

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Epic Fantasy Review: The Black Prism by Brent Weeks

The Black Prism (Lightbringer, #1)The Black Prism by Brent Weeks
My rating: 5 of 5 stars

Excellent Read. Right now for me, it’s a 5.

In the Black Prism, Weeks betters what he did with Night Angel.

The Prism offers a wealth of fantastic worldbuilding, good characters, action, war strategy, political intrigue, and plot twists to keep one coming back for more.

The magic system is well laid out. Simply put, a percentage of the populace known as Drafters have the ability to harness colors through light in a skill called Chromaturgy. This basically takes a force of will and belief to create Luxin which then can be used for everything from buildings to machines to weapons to fireballs. There are other subtleties. Let’s say I enjoyed it very much.

The characterization is good. The characters feel real and are engaging. You can sympathize with some and others you want to kick in the butt. At times, one of them can get annoying with his personality traits, and well almost a second personality. They more than served the story, the plot, the politics and scope of the world.

As usual from Weeks, when the action gets going, it gets going. The clash of Drafters reminds me of the Secret Wars comic books, as they do incredible things. Of course there are touches of mundane fighting, but when you have the magic embedded in this world, that takes a back seat.

The end was well worth the ride, adding another twist in a book chock full of them. Some people might carry on about tropes or cliches, but for me, it’s all about how they’re presented. After all, there’s just about nothing that can be done that is completely original. This is why I base my reviews of my enjoyment, rather than technical merits.

That is to say, I enjoyed this book immensely. Well done, Mr.Weeks.

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Fantasy Glossary for Aegis of the Gods

So after resisting for a while and being told by some that they understood most things about my world, I gave in to some who didn’t. I want each reader to grasp the majority of how my world works, and though I’ve worked hard to not info dump and to show my world and how the magic works, some might find certain things hard to grasp. I am partially to blame for this because I do drop quite a bit of the world’s names early in the story and more often than not, the explanation comes in the subsequent chapters. Does every book need a glossary? No. But I have now agreed with some of my readers, that some parts of my world is so involving, and that I use much of that within my world early enough in the book, that a glossary would only help rather than hinder. With no further ado, and thank you again, readers and fans. Here’s the glossary so far for the Aegis of the Gods series. It has been included in the newest edition of the book as of last night.

If there’s something you would like to see added. Please drop a comment. I’ll see what I can do.

GLOSSARY

Alzari – Matii who wield mostly the Forms, strongest in earth essences and metal. Ancestors of the Setian.

Amuni – One of the gods of Streams, specifically, shade. Brother of Ilumni.

Ashishin – Matii who serve the Tribunal and often represent the god Ilumni and the Streams, specifically light and heat. Most of the Granadian peoples are descendants of the Ashishin. They often bear the title of Shin or High Shin.

Astoca – A kingdom within south central Ostania. Their people, the Astocans, are cousins to the Cardians. (See Namazzi)

Bana – A kingdom in eastern Ostania. Their people are the Banai and worship Humelen and the Forms.

Bastions of Light – Towers along the Vallum of Light and located at strategic points within Granadia that can be used to send warning of an impending attack to the Tribunal.

Cardia – A kingdom far south in Ostania. Their people, the Cardians, are related to the Astocans. (See Namazzi)

construct – A sentient entity created from essences.

Dagodin – A Matus who cannot Forge but can wield items imbued with Mater called divya.

Darkwraith – A type of shadeling created by merging the sela essences, spirit, and shade of a Matus.

dartan – A massive beast of burden, bigger than any horse. It has 6 legs, hardened skin, and a shell into which it can withdraw its legs. It also has a long snake-like neck and is a meat eater. Originally created during the Luminance Wars.

Deathbringer – A type of Matii used by the Felani and others, said to be already crazed Matii. Only the Felani know how they’re controlled.

Denestia – The world where this story takes place, said to have been the crowning achievement of the god Ilumni who defeated his brother Amuni for its possession.

Devout – A priest who serves Ilumni and goes on pilgrimages to do the Tribunal’s bidding, often preaching the word of Streamean worship and its virtues.

divya – An item imbued with Mater.

Dosteri – A race originating in Everland who later inhabited Granadia.

Elements of Mater – The completed essences that make up the Flows, the Forms, and the Streams. (See Mater)

Erastonia – A kingdom in Everland.

Erastonian – Powerful warriors from Everland, specifically from a place called Erastonia. They possess some of the strongest Matii within the known world. Their main task is defending the Great Divide and killing any shadelings that happen to escape from the prisons contained with the Divide.

Essences – The individual strands of power that make up the elements of Mater.

Everland – The northernmost continent in Denestia.

Exalted – Mythical leaders of the Tribunal.

Eztezian – The Eztezians were the descendants of the gods. Great warriors and the most powerful Matii to grace Denestia. They were tasked with protecting Denestia from the shade and from itself. Driven mad by their overuse of Mater however, they almost destroyed the world. They created the Great Divide, which brought about the shade’s defeat. Then they turned on the gods, sealing them in the Nether to prevent future wars and the creation of more creatures like the shadelings.

Felan – A kingdom is western Ostania. Their people are known as the Felani.

Flowic – The religions named after the elements of Flows and its gods.

Flows – The combination of two essences—primarily water and air that make up liquids known as the Flows. There are other variations that involve other essences. E.g Water and cold to form ice. Heat, air, and something flammable to create fire.

Forger – A Matus who can Forge essences of Mater

Forging – See Materforging

Formist – The religion named after the elements of Forms and its gods.

Forms – The combination of three essences—earth, metal, and wood, that make up solids known as the Forms. There are other variations of solids that can be enhanced by using other essences, as well as other essences not in this umbrella that can be used to form solids. (See example in Streams.)

Gerde – Stoneform beasts with eight-legs that bear similarities to crabs, but were the size of ponies.

Granadia – The Western continent of Denestia. Have been at conflict with most of Ostania for millenia.

Harna – A kingdom in northern Ostania. Followers of Formist religion. Descendants of the Sven.

Humelen – One of the Gods of Forms, specifically earth.

Hydae – A world formed by Amuni when he lost to his brother Ilumni.

Ilumni – One of the gods of Streams, specifically, light. Brother of Amuni.

Imbuer – A Matus who can imbue properties of essences into an item to create divya.

kinai – A special plant that draws on essences, used in many healing formulas and potent drinks. Said to enhance the user’s strength, stamina, and agility.

Luminance War – An ancient war when shadelings escaped the Great Divide and swept across Ostania.

Mater – Mater is the core elemental power which exists within everything. It makes up the three elements the gods represent and their individual essences. Mater drives all worlds. The three elements are the solids of the Forms, the liquids of the Flows, and the energy of the Streams. Those are further broken down into separate essences. For instance, earth, wood and metal are a part of the Forms. Heat, cold, light and shade are a part of the Streams. Water and air are a part of the Flows. Finally, there’s sela essence, a combination of life and death which sits outside the three elements and is required for anything to live or die. (See Streams, Flows, Forms.)

Materialize – Ability to Forge a portal between two places for travel.

Materforging – The act of wielding the essences or elements of Mater.

Matersense – The ability to open up one’s mind to be able to sense or see nearby essences within the elements of Mater.

Matus – One who can sense Mater (Plural – Matii) Not every Matus can manipulate or Forge Mater. What essence a Matus is strongest in is often determined by bloodline. However, one can train to become adept in other essences. It is difficult and takes powerful Matii to wield essences from two separate elements simultaneously. It is considered to only be an ability of the netherlings or gods to wield all essences within all three elements at the same time.

Mystera – Schools built throughout Granadia for the purpose of teaching and recruiting Matii.

Namazzi – Matii who wield mostly the Flows, ancestors of the Cardians and Astocans.

Netherling – Primordial beings from the Nether, said to have been the ones to bestow their power on the Eztezians in order to save the world. This act was part of their revenge against the gods for their experiments.

Ostania – The Eastern continent of Denestia. Have been at conflict with most of Ostania for millenia.

Pathfinder – Powerful Matii, trained by the Tribunal, who have passed the ultimate tests of control over their emotions, which ensure they will not succumb to the temptations of the power the essences promise. They are used to hunt Matii who break the laws governing the use of Forging or those who go insane. They often accompany Ashishin to protect the Ashishin from attackers and from themselves.

Raijin – An elite assassin corps within the Tribunal.

Sanctums of Shelter – Similar to the Bastions of Light but more powerful and arrayed along the mountains in Northern Granadia to protect from any direct incursion by the shade through the Great Divide.

Scorpio – A massive crossbow–type weapon that fires large metal projectiles.

Senjin – A sport played with a leather ball, featuring 14 combatants, 7 per side, on a field spilt into 6 parts, with two halves. The team to score three times first, wins.

Seti – A kingdom in north western Ostania. Their people the Setian are descendants of the Alzari. (See Alzari)

Shadelings – Creatures created in the God Wars, primarily by the god Amuni, and his followers by experimenting with netherlings and the essence of shade. The effects of the couplings can be seen within some of the strange beasts within Denestia.

Shin – The respectful title given to Ashishin Matii.

Shunyata – A place within each person where they can separate and control their emotions. Also the place where sela essence is stored within any living being. Also known as the Eye.

Streamean – The religion named after the elements of Streams and its gods.

Streams – The combination of four essences—light, heat, cold, and shade that make up energy. The energy can be used in the forming of the other elements e.g cold is needed to form ice which is part of the Forms and part of the Flows.

Sven – The earth elemental peoples that inhabit the Nevermore Mountains in north eastern Ostania. Descendants of the Svenzar.

Svenzar – Form elementals that reside in mountainous areas. Their power resides in earth, metal, and wood.

The Aegis – Said to be a power or a person who would help either protect the gods or defend against their resurgence.

The Chronicles – Said to be sacred tomes written by the Eztezians themselves and their descendants, dictating the past and the future of the world.

The Disciplines – A set of rules and pointers on how to govern and lead soldiers.

The Eye – See Shunyata.

The Great Divide – A massive rift in the land created by the Eztezians to defeat the shadelings. It runs from north to south across central Everland, and is guarded by the Erastonians.

The Iluminus – Named after the god Ilumni, it is the central city, learning hub and home of the Tribunal and its Matii.

The Nether – A realm between the worlds thought to be the origination of Mater, the gods, and netherlings.

The Stone – The great hidden city where the Svenzar and Sven live in northern Ostania.

The Unvanquished – Stefan Dorn’s elite troops in Ostania.

Travelshaft – Tunnels developed by the Svenzar using the Forms, where time is slowed and speed increased to allow travel between large distances in a small amount of time. Said to somehow be constructed between the Planes of Existence.

Tribunal – The founding society of Ashishin among the Matii. They determined what was needed for the Matii as a whole to function in their proper roles as protectors and mediators. Eventually, the different Matii split apart due to conflicts in ideals, philosophies and religions. The Tribunal rules in Granadia. They left Ostania where most of the other Matii fled, to fend for themselves.

Vallum of Light – A massive wall imbued with Mater and erected by Eztezians within the Tribunal to separate Ostania from Granadia.

Warping – A Forging by powerful Matii, using the sela essences of something recently killed, to twist the essences in a specific area, thus rendering them unusable for a period of time.

Wraithwolf – A type of shadeling using a combination of wolf or other canine type beast, as well as the sela of a person, and essences of shade.

Zar – The respectful title given to Alzari Matii.

 

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Deathspeaker – New Fantasy novel

This is an excerpt from my newest WIP that I started today. A nice little tease if I do say so myself. It’s set in Denestia but several thousand years after the current events in Aegis of the Gods.

Deathspeaker

 

When the dead spoke to Marius, he listened. Not that he often had much choice. They were persistent that way. And annoying.

Today, they’d told him whom he needed to visit here in the city of Pante. They seemed to enjoy these trips and the ensuing results as much as trying to goad him to take the power they offered without the necessary protection. He always resisted no matter how enticing he found the proposition. After all, if he partook of their temptation, one like himself would be paying him a visit, maybe even his own brother. If that happened, someone would die.

He smiled. What a dilemma. Tricky bastards.

For a moment, he waited for their agitated whispers in rebuke of his thoughts. He cocked an eyebrow when none came. Unusual for them considering they were as pompous and overbearing as most monarchs. Still no response. Not even a muted rustling in his head. He frowned as he stored that tidbit of information.

His old mentor would have scolded him for considering the voices to be something as mundane as the dead. Master Dorn would have said they were the murmurs of the essences that made up the world. Marius found it easier to accept them as random lost spirits able to speak in his mind. Much simpler than to believe the rainbow bands and swirls of color he saw, which represented the essences, were somehow alive. Talking colors. Imagine that. He gave a derisive snort.

 

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Among Thieves – Epic Fantasy Review

Among Thieves (Tales of the Kin, #1)Among Thieves by Douglas Hulick
My rating: 4 of 5 stars

Recently, I’ve been reading quite a bit of thieves and assassins and the like. All of them have been good. Among Thieves does not disappoint.

I would consider this book more of a medieval style spy fantasy with a generous helping of sword fights and some well used sorcery. The main character Drothe is well done and so is Degan. Loved them both.

The sense of danger and intrigue is littered throughout this book and the prose style made me feel like I was Drothe. I could relate, his voice was that distinct. There are a lot of books that I don’t find that and when I do, I’m quite pleased.

The plot is deep and at times runs along at a breakneck speed which I quite enjoyed. Unlike a lot of fantasy, our main character isn’t very good at much besides spying, therefore when he’s in a sword fight, you tend to wonder, how will he get out of this now. But he manages, which at times left me smiling.

All in all, a good book and I look forward to more.

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Shadow’s Master – Epic Fantasy Review

Shadow's Master (Shadow Saga, #3)Shadow’s Master by Jon Sprunk
My rating: 4 of 5 stars

I thoroughly enjoyed this series and this final book. While the first book was my favorite, Shadow’s Master had a lot going for it. Sprunk’s action as always is top notch and so are his descriptions and setting. Caim, I got into right away and was totally engrossed, watching as he follows blindly into the teeth of danger.

This time around, I found myself less attached to Josey. Something about her felt lacking. This may have been because I was so into Caim. Then there was the questionable feats she managed considering her state. Despite this flaw, by the time I got to the meat of her situation when her major obstacle arose, her PoV made for better reading that caught me up, although I did find myself wondering “How did she do that and not …” I’ll chalk it up to what Hirsch tells her at the end.

Beyond that, the battles were thrilling and the magic at the climax was something to behold. Some may find a fault with Caim’s grasp of being able to do what he did, but the man was special in many ways. This time around there were no great plot twists, but the unfolding events were nicely put together at a pace that should keep any reader going.

I would recommend this series to any of my fantasy friends. Thank you for the good read, Mr. Sprunk. I look forward to what you write next.

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